Hey all! I hope you are all enjoying a great new year. Boston (our home base) is all snowed in, but we’re still cranking away to deliver great games. December was a bit of a slow month (it’s hard to get people to playtest with all these holidays), but we still managed to crank out some improvements. Pillars of Ardalith spell system got legit organized, as opposed to being a total jumble. Traits also got a bit of an improvment, and I threw out the old mess of a system there. We also made some huge speed improvements to the site, and it’s noticably faster. We’re still cranking up our metric engines, so I don’t have any hard numbers for you. We plan to have a new product for you in January to enjoy, a detective card game. As always, there’s a new chapter of Leaving Lucerna this month.
I got myself a new development computer this last month (Surface Pro), so I’ve been ramping up on Unity3D. That’s allowed me to restart work on a new project that’s been bouncing around my brain for two years now. More details on that in the coming months.